Modernize the scripts powering your Second Life parcels and Godot projects. Free mechanical conversion for any script, plus AI-refined output with line-by-line explanations when you need idiomatic results.
Translate legacy LSL scripts to modern SLua. Free Tier 1 handles syntax, state machines, and the full ll.* function catalog. Pro tier sends your script through Claude for idiomatic refactoring — LLTimers, LLEvents:handlers, type annotations, explanations for every change.
Migrate Godot 3 GDScript to Godot 4. Free Tier 1 covers the mechanical renames (KinematicBody2D → CharacterBody2D, Tween API, File → FileAccess, and dozens more). Pro tier refines semantically-tricky cases that Godot's built-in converter misses, grounded in the Godot 4 migration docs.
Every game world eventually asks its scripters to migrate. Second Life did it with SLua. Godot did it with the 3→4 transition. The problem is never the language change itself — it's the thousand mechanical edits across every script you've ever written, and the idiomatic choices that only get made well if you understand both sides.
RosettaScript is a migration tool for those moments. Free Tier 1 handles the mechanical pass — fast, deterministic, 100% yours with no signup. Pro tier adds a Claude refinement step for the parts that actually benefit from judgment — and shows its work with line-by-line explanations so you learn the target language as you go.
Built by GridBridge Labs, a Cloudbridge, LLC company.
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